![]() ![]() You could call this the dark fulfillment of Peter Molyneux’s promise of an acorn that, left alone, would grow into a tree in Fable. Weird West even suggests you head to the local cemetery to loot any bodies you’ve missed - though its reputational system implies you should ensure nobody’s watching first. But you can change that, should you so choose: shoot up the bank or fight a duel and, the next time you return to that settlement, new plots will have appeared for every life snuffed out. The graveyard there is uncannily empty, save for a similarly bare tree. It’s not that way in Bripton, the next town over. Filling the graveyard has been a solemn bid for order in the wake of so much chaos. It’s a concise expression of everything the town’s been through: the rampaging bandits, the cannibal kidnappings, the swirling tornados. ![]() “Graveyard’s full,” says Timothy Hall, the man prodding the bones of the piano at the saloon in Grackle. Arkane founder’s first indie outing is a chaotic soup of colliding systems, and that soup tastes absolutely delicious. ![]()
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